pNES is a hacked-up version of nestra 0.64. It offers two major improvements over nestra: a tile-based rendering engine, and the use of Glide to render the tiles.
The initial release of pNES is for developers only. It is not for general consumption. I just wanted to finally expose pNES to the public. I know the code is bad, and will probably not work on any system other than mine; and I have many ideas on how to improve it. But since I won't be able to work on it for a while, I thought someone might find it interesting, even in its primitive state. Note that if you are running anything other than Linux on x86 with Voodoo 1 hardware, you will probably need to hack pNES to get it to work.
I will not respond to user questions for this release. Serious developer questions or insights may be entertained.
I hope to release pNES more often in the future.